McNandy

One of the developers of GamingUnity.com
McNandy
I Am AliveĀ 
McNandy

This game sounded like it was the post-apocalyptic game I had been waiting for. A game that sets you in an ever-hostile environment and with an actual focus on survival instead of mutants. Don't get me wrong, I am a massive fan of games with mutants and have put 200+ hours into them in this generation alone, but something a bit more gritty and maybe even realistic was needed. This game delivers on some of it's promises, but misses the mark on others. As you arrive in your home town following The Event (which is unfortunately not explained as in-depth as possible), you discover that the city has been essentially desroyed by earthquakes and spends a large amount of it's time under a suffocating dust cloud. Much of the game focuses around the dust and the stamina that is sapped by walking through it. If you run out of stamina your health will decrease until death, and everything except normal walking uses stamina. This is a good way to make gamers plan their actions and climbing paths and give a good feel of impending doom. The combat system is also a good new idea - bullets are incredibly rare, but aren't always necessary. Sometimes just pointing a gun at someone is enough to give you some time to figure out how to despatch your foes... although if you give them any indication you're out of ammo or might be a bit apprehensive to shoot them rest assured they'll come charging regardless. I won't go into it in too much detail as each encounter brings it's own new risks and most are definitely exciting, but I will warn that it often breaks down into a puzzle scenario where you just need to figure out the order to do things in. I Am Alive is a survival game and should be vastly lacking in resources. Unfortunately for me, playing through on a normal difficulty this was not the case and I frequently found myself not using resources because I was expecting either a massive climb or very punishing (but not necessarily lethal) fight. Neither the mile high scaling or the beat-down ever came though, and I finished the game with almost an inventory full of goodies. There is a brief bit of story to the game - you are trying to find your wife and child who you were separated from just before The Event for reasons that aren't explained but don't really need to be. It follows you as you try to find them but end up needing to help some other people you find on your journey but doesn't really provide much more than a reason to go into the dust. I personally would have been much happier spending all 6 hours that I spent in the game trying to find my lost family and picking up clues regarding their plight. All in all I'd give I Am Alive a 7 out of 10. It is a good game, but too short and with too abundant resources for a survival game. Hopefully I will soon get a chance to return and play it through on Survivor difficulty, changing my tune. Unfortunately due the way some of the scenes work (as with all games), a second playthrough may not be appropriate until I've forgotten much of it.
The Elder Scrolls V: Skyrim
McNandy

I was going to write a Skyrim review... then I took an arrow in the knee. Anyway, one of the best games ever. The only way to describe it is Oblivion+ really. It's an incredibly RPG that is essentially a simulation of a world. It's incredible.
Dead Island
McNandy

Waking up with a stinking hangover is bad enough. Waking up with a stinking hangover in a zombie apocalypse scenario where you are one of four people immune to the illness? Well, I'm sure all the scratching and biting that doesn't infect you is going to sting a little more than your head does. Dead Island is a first-person survival RPG set on the beautiful tropical island of Banoi full of unfortunate holiday makers that have been infected with an as-yet unrevealed illness that turns them into zombies. The game is absolutely packed with loot and side quests, which makes it an absolute must for fans of western RPGs. You will have to fight your way through Banoi desperately trying to find a way off the island using only the weapons you find on the floor or can make, which range from a simple boat paddle to an almost high-tech electrocuting knife. The melee combat is incredibly satisfying with each weapon feeling like it should - hitting a zombie in the head with a rowing paddle makes a nice hollow 'thud' and feels weighty yet weak, and brutally stabbing a zombie in the face gives a sickening 'squelch'. There is also the somewhat innovative "Analogue" control style which sounds brilliant, but unfortunately is somewhat counter-intuitive for me... I'm not sure if this is because I play with the y-axis inverted though, as swinging the bat perfectly horizontally works correctly (hold L1 and use the right analogue to swing) but in order to do a vertical downwards swing I need to move the right stick from down to up. This does make perfect sense given I have the Y-axis inverted, but it does not work well with my brain. Hopefully you who play with "normal" Y-axis will be able to move the stick in the direction you wish to swing. Let me know if this does work the way round that you expect it to in the comments! I'm only about 8 hours or so into the game at the moment and am taking as long as I can with this beautiful zombie filled paradise so I will update this review as I go along, but at the moment this game is absolutely brilliant. It's almost as if someone ate my brain in order to see what my perfect game would be.
Dune: The Battle For Arrakis Aka Dune II: Battle for Arrakis
McNandy

Sorry guys, this is just a test review! However, I do remember Dune 2 being absolutely awesome on the PC!
Dead IslandĀ 
McNandy

Waking up with a stinking hangover is bad enough. Waking up with a stinking hangover in a zombie apocalypse scenario where you are one of four people immune to the illness? Well, I'm sure all the scratching and biting that doesn't infect you is going to sting a little more than your head does. Dead Island is a first-person survival RPG set on the beautiful tropical island of Banoi full of unfortunate holiday makers that have been infected with an as-yet unrevealed illness that turns them into zombies. The game is absolutely packed with loot and side quests, which makes it an absolute must for fans of western RPGs. You will have to fight your way through Banoi desperately trying to find a way off the island using only the weapons you find on the floor or can make, which range from a simple boat paddle to an almost high-tech electrocuting knife. The melee combat is incredibly satisfying with each weapon feeling like it should - hitting a zombie in the head with a rowing paddle makes a nice hollow 'thud' and feels weighty yet weak, and brutally stabbing a zombie in the face gives a sickening 'squelch'. There is also the somewhat innovative "Analogue" control style which sounds brilliant, but unfortunately is somewhat counter-intuitive for me... I'm not sure if this is because I play with the y-axis inverted though, as swinging the bat perfectly horizontally works correctly (hold L1 and use the right analogue to swing) but in order to do a vertical downwards swing I need to move the right stick from down to up. This does make perfect sense given I have the Y-axis inverted, but it does not work well with my brain. Hopefully you who play with "normal" Y-axis will be able to move the stick in the direction you wish to swing. Let me know if this does work the way round that you expect it to in the comments! I'm only about 8 hours or so into the game at the moment and am taking as long as I can with this beautiful zombie filled paradise and will update this review as I go along, but at the moment this game is absolutely brilliant. It's almost as if someone ate my brain in order to see what my perfect game would be.