First Person Shooters Falling Short
Written by NemisisX31 on June 26 2012 02:32 PM
As you read this article, the trend in FPS (First Person Shooters) continues. The trend I am speaking of is game developers releasing games before they are complete because of budget and marketing deadlines. Most of the time these restrictions are not the fault of the developers.

We sit by, as game after game is released without being completed. Developers struggle to make their deadlines and things like Quality Control fall to the wayside because of it. Game developers spend their entire budgets on marketing. We watch these trailers that look just as good as a blockbuster film and we start to salivate. The games get their sales immediately. We run to Gamestop to preorder a copy ASAP.

Release day finally arrives. You peal off the plastic in anticipation. You insert the disk into your PC or console... You play the shortest campaign you have in a while... you are ok with that. You don't buy games for the SP anymore. Now it is time to find out what this game has! You click on the online mode.... you enter a lobby... you are the only one there... This can't be right, the game was just released. So you keep trying for other lobbies. Eventually you make it to a game.. your hopes are high again. You start to play your new game online... kind of. You start to rubber band (back and forth motions caused by lag) all over the screen and then you are booted.

Situations like this shouldn't be common place. We as video game consumers have allowed this to happen. We continue to preorder products without a beta test. We continue to buy these games and then defend the developers by saying, "It is hard to make a video game." I am not saying that creating a game isn't difficult... but there are tons of services in the world that are just as difficult (if not more difficult). If these other services can put out quality products from day one... why can't video games?

I have read over and over again in multiple FPS forums... "Just be patient... they will fix the game. This is how it always is. Stop crying about it." The people who post this trash are the issue. It isn't the developers... it isn't the marketing... it is the people who have come to accept this trend as just how it is.

We have allowed this to happen. I fear we will continue to allow this to happen.

Editor's note: We know that the above screenshot was taken from the Beta version of Battlefield 3's multiplayer, but it was too appropriate to pass up on.
_DanielBone June 28 2012 02:44 PM
It is weird that you suggest this problem is unique to FPS games. I don't think paradox have ever released a game that wasn't buggy to hell on release. Civ IV and V were both bug-laden hell holes on release.
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JurassicJunkie June 27 2012 07:57 AM
We went to play BF3 last night and noticed there as only ONE official server now, so we all said we are now selling the game as EA have crossed the line.

As you said we are also at fault for letting it happen... 99.9% of the servers are now paid for by us. I wish that a load of BF3 gamers all got together and said "On X month no one pay for a server" this would mean no one would be able to get a game... and then EA would be fucked as their game doesnt do what it says on the tin
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Mad Mags June 26 2012 05:34 PM
Basic Economics in play. It's all about supply and demand. Whilst unfinished games are snapped up by the masses there will continue to be unfinished games released (which is a basic way of saying what you have written so eloquently).

A lot of these companies don't have the luxury of releasing games "when they are finished". They have shareholders and investors to appease and these people are more important that you, the consumer, because you, the consumer, continue to buy what they release.

Personally I haven't purchased a FPS for a long time because I like SP more than MP. This is because I am slow, old and a poor loser. That's my issue and not a criticism of the games. Its just the march of time and the loss of relfexes and the opportunity to properly learn the mechanics of a game to be able to at least hold my own in MP (I'd happily give anyone a good game on FIFA online though and I am a wizz at online trivia games lol).

I know the fun MP can bring having played Joint Ops and BF2 for a long time when they were about. I can't say I've ever really got into COD MP as I always liked the SP campaigns (especially those involving WW2. The last COD I bought was World at War and I never played any MP on it. I'm not anti-COD at all. They are successful games for a reason and MP is the way games are going because it means that developers really only have to try to provide interesting playgrounds for people and then tweak things to add balance.

I've had Bioshock for a while. I think I installed it once and I realise it has a great SP campaign in it but I just never got into it.

Back to the point though. Whilst these companies care more about the shareholders than the consumers the power lies with the consumer and its a power most consumers don't use. If you don't like it then don't buy it. You don't buy it and they start to do research into why and change their ways.

This is just me re-iterating what you just said though but let's face it.........This is how it is and they know it and exploit it.
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